Bin Chicken Binanza is a game that me and a few of my friends created for the Ubisoft Australia Game Jam.

Project Description
Project Type : Game Jam
Duration : 29 March 2024 - 12 April 2024
Engine : Unity
Language : C#
Roles : Level Designer, UI Designer, Programmer
Other Apps : Figma, Procreate, Photoshop
My Contributions
Level Design
I created the level/park where the players brawl each other in order to have the most amount of trash

I started with a few iterations in sketch form to figure out what the arena might look like, thinking on how the human NPC will spawn and walk around the park, and how the players can interact with those NPCs.

After the sketch I started to make a white box of the level with simple geometry.

The final level looks a bit different due to the asset pack that we use for the level was selected after and I had to readjust the design of the level to fit the size, shape, and aesthetic of the pack. I added more lanes for the human to have more extra spawn area for the human NPC for more potential objectives spawn for the player to fight over.